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	<title>Comments on: Two free tickets for Library House Essential Mediatech 2008</title>
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	<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/</link>
	<description>Nic Brisbourne's view from London on venture capital and exploiting change in technology and media</description>
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	<item>
		<title>By: Two free tickets for Library House Essential Mediatech - the winners &#124; The Equity Kicker</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3750</link>
		<dc:creator>Two free tickets for Library House Essential Mediatech - the winners &#124; The Equity Kicker</dc:creator>
		<pubDate>Tue, 04 Nov 2008 17:19:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3750</guid>
		<description>[...] Weds I invited questions for panelists at the Library House Mediatech conference next week with the offer of free tickets [...]</description>
		<content:encoded><![CDATA[<p>[...] Weds I invited questions for panelists at the Library House Mediatech conference next week with the offer of free tickets [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Tasker</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3736</link>
		<dc:creator>Mark Tasker</dc:creator>
		<pubDate>Mon, 03 Nov 2008 16:24:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3736</guid>
		<description>Will the web landscape be fundamentally changed by web 3.0 (the semantatic web) and, if so, what do you see as the opportunities / growth areas for startups?</description>
		<content:encoded><![CDATA[<p>Will the web landscape be fundamentally changed by web 3.0 (the semantatic web) and, if so, what do you see as the opportunities / growth areas for startups?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Tasker</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11660</link>
		<dc:creator>Mark Tasker</dc:creator>
		<pubDate>Mon, 03 Nov 2008 16:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11660</guid>
		<description>Will the web landscape be fundamentally changed by web 3.0 (the semantatic web) and, if so, what do you see as the opportunities / growth areas for startups?</description>
		<content:encoded><![CDATA[<p>Will the web landscape be fundamentally changed by web 3.0 (the semantatic web) and, if so, what do you see as the opportunities / growth areas for startups?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phillip Hofmeyr</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3710</link>
		<dc:creator>Phillip Hofmeyr</dc:creator>
		<pubDate>Thu, 30 Oct 2008 19:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3710</guid>
		<description>Please can you debate the pros and cons of &#039;stealth mode&#039;. Is it always best to be open? Is a question of timing - do UGC sites need some decent content first? Is it a cultural thing - are Europeans start-ups more closed? Does the type of site impact the decision?</description>
		<content:encoded><![CDATA[<p>Please can you debate the pros and cons of &#8216;stealth mode&#8217;. Is it always best to be open? Is a question of timing &#8211; do UGC sites need some decent content first? Is it a cultural thing &#8211; are Europeans start-ups more closed? Does the type of site impact the decision?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phillip Hofmeyr</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11667</link>
		<dc:creator>Phillip Hofmeyr</dc:creator>
		<pubDate>Thu, 30 Oct 2008 19:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11667</guid>
		<description>Please can you debate the pros and cons of &#039;stealth mode&#039;. Is it always best to be open? Is a question of timing - do UGC sites need some decent content first? Is it a cultural thing - are Europeans start-ups more closed? Does the type of site impact the decision?</description>
		<content:encoded><![CDATA[<p>Please can you debate the pros and cons of &#8216;stealth mode&#8217;. Is it always best to be open? Is a question of timing &#8211; do UGC sites need some decent content first? Is it a cultural thing &#8211; are Europeans start-ups more closed? Does the type of site impact the decision?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Martin</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3709</link>
		<dc:creator>Adam Martin</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3709</guid>
		<description>i.e.

If EVERYONE subscribes to Kawasaki&#039;s &quot;Don&#039;t Worry, Be Crappy&quot;, who&#039;s left to advance the art and craft of game development?</description>
		<content:encoded><![CDATA[<p>i.e.</p>
<p>If EVERYONE subscribes to Kawasaki&#8217;s &#8220;Don&#8217;t Worry, Be Crappy&#8221;, who&#8217;s left to advance the art and craft of game development?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Martin</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11666</link>
		<dc:creator>Adam Martin</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11666</guid>
		<description>i.e.

If EVERYONE subscribes to Kawasaki&#039;s &quot;Don&#039;t Worry, Be Crappy&quot;, who&#039;s left to advance the art and craft of game development?</description>
		<content:encoded><![CDATA[<p>i.e.</p>
<p>If EVERYONE subscribes to Kawasaki&#8217;s &#8220;Don&#8217;t Worry, Be Crappy&#8221;, who&#8217;s left to advance the art and craft of game development?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Martin</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3708</link>
		<dc:creator>Adam Martin</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3708</guid>
		<description>All About Games:

If web startups can&#039;t support the large teams of highly-specialized roles (game-designer, level-editor, script-writer, AI programmer, etc) that the mainstream games industry is wedded to, but continue to edge mainstream games out in terms of profitability and reduced risk, how are we going to ensure we don&#039;t lose that specialist knowledge over the next 5 years?

Bearing in mind that most of the knowledge and experience in professional game design and in online game programming has only in the last 5 years started to really be understood and put to good use.

Also noting that this panel itself doesn&#039;t have any mainstream games companies! (*), instead it&#039;s: in-game-advertising, tween-social-worlds, facebook-games, etc.

(*) - Matt Rothman comes closest, having left mainstream games development ten years ago.</description>
		<content:encoded><![CDATA[<p>All About Games:</p>
<p>If web startups can&#8217;t support the large teams of highly-specialized roles (game-designer, level-editor, script-writer, AI programmer, etc) that the mainstream games industry is wedded to, but continue to edge mainstream games out in terms of profitability and reduced risk, how are we going to ensure we don&#8217;t lose that specialist knowledge over the next 5 years?</p>
<p>Bearing in mind that most of the knowledge and experience in professional game design and in online game programming has only in the last 5 years started to really be understood and put to good use.</p>
<p>Also noting that this panel itself doesn&#8217;t have any mainstream games companies! (*), instead it&#8217;s: in-game-advertising, tween-social-worlds, facebook-games, etc.</p>
<p>(*) &#8211; Matt Rothman comes closest, having left mainstream games development ten years ago.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Adam Martin</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11659</link>
		<dc:creator>Adam Martin</dc:creator>
		<pubDate>Thu, 30 Oct 2008 16:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-11659</guid>
		<description>All About Games:

If web startups can&#039;t support the large teams of highly-specialized roles (game-designer, level-editor, script-writer, AI programmer, etc) that the mainstream games industry is wedded to, but continue to edge mainstream games out in terms of profitability and reduced risk, how are we going to ensure we don&#039;t lose that specialist knowledge over the next 5 years?

Bearing in mind that most of the knowledge and experience in professional game design and in online game programming has only in the last 5 years started to really be understood and put to good use.

Also noting that this panel itself doesn&#039;t have any mainstream games companies! (*), instead it&#039;s: in-game-advertising, tween-social-worlds, facebook-games, etc.

(*) - Matt Rothman comes closest, having left mainstream games development ten years ago.</description>
		<content:encoded><![CDATA[<p>All About Games:</p>
<p>If web startups can&#8217;t support the large teams of highly-specialized roles (game-designer, level-editor, script-writer, AI programmer, etc) that the mainstream games industry is wedded to, but continue to edge mainstream games out in terms of profitability and reduced risk, how are we going to ensure we don&#8217;t lose that specialist knowledge over the next 5 years?</p>
<p>Bearing in mind that most of the knowledge and experience in professional game design and in online game programming has only in the last 5 years started to really be understood and put to good use.</p>
<p>Also noting that this panel itself doesn&#8217;t have any mainstream games companies! (*), instead it&#8217;s: in-game-advertising, tween-social-worlds, facebook-games, etc.</p>
<p>(*) &#8211; Matt Rothman comes closest, having left mainstream games development ten years ago.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wildIrishguy</title>
		<link>http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3707</link>
		<dc:creator>wildIrishguy</dc:creator>
		<pubDate>Thu, 30 Oct 2008 14:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2008/10/29/two-free-tickets-for-library-house-essential-mediatech-2008/#comment-3707</guid>
		<description>The future of MediaTech M&amp;A

Q. Will digital agencies be even more desperate to engage/invest/buy web product teams/companies related to the AD CPA world/business model given the increased pressure on them to produce returns for their clients.</description>
		<content:encoded><![CDATA[<p>The future of MediaTech M&amp;A</p>
<p>Q. Will digital agencies be even more desperate to engage/invest/buy web product teams/companies related to the AD CPA world/business model given the increased pressure on them to produce returns for their clients.</p>
]]></content:encoded>
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