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	<title>Comments on: SecondLife is riding the hype curve</title>
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	<link>http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/</link>
	<description>Nic Brisbourne's view from London on venture capital and exploiting change in technology and media</description>
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		<title>By: Nicola Mattina</title>
		<link>http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-1006</link>
		<dc:creator>Nicola Mattina</dc:creator>
		<pubDate>Fri, 27 Jul 2007 09:31:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-1006</guid>
		<description>Nick, I translated an article I wrote for il Sole 24 Ore and that was published yesterday. It explains better what I wrote in the previuos post. You can find it here: http://www.spiderlessweb.com/?p=15</description>
		<content:encoded><![CDATA[<p>Nick, I translated an article I wrote for il Sole 24 Ore and that was published yesterday. It explains better what I wrote in the previuos post. You can find it here: <a href="http://www.spiderlessweb.com/?p=15" rel="nofollow">http://www.spiderlessweb.com/?p=15</a></p>
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		<title>By: Nicola Mattina</title>
		<link>http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-10838</link>
		<dc:creator>Nicola Mattina</dc:creator>
		<pubDate>Fri, 27 Jul 2007 09:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-10838</guid>
		<description>Nick, I translated an article I wrote for il Sole 24 Ore and that was published yesterday. It explains better what I wrote in the previuos post. You can find it here: http://www.spiderlessweb.com/?p=15</description>
		<content:encoded><![CDATA[<p>Nick, I translated an article I wrote for il Sole 24 Ore and that was published yesterday. It explains better what I wrote in the previuos post. You can find it here: <a href="http://www.spiderlessweb.com/?p=15" rel="nofollow">http://www.spiderlessweb.com/?p=15</a></p>
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		<title>By: Nicola Mattina</title>
		<link>http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-1004</link>
		<dc:creator>Nicola Mattina</dc:creator>
		<pubDate>Thu, 26 Jul 2007 08:51:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-1004</guid>
		<description>I completely agree. There is a lack of vision in companies entering SL: they treat this 3d environment like a separate world, a place to establish a colony. It seems they do not understand: 1. it is a social network like many others, except the fact that you interact with a 3d interface; 2. &quot;places&quot; in world can be designed to have social functions that in the real life cannot have. So: 1. before entering SL, start using other social network because they worth the investment more than SL; 2. do not build arenas or houses, but architectures with new social functions.
Ciao. Nicola</description>
		<content:encoded><![CDATA[<p>I completely agree. There is a lack of vision in companies entering SL: they treat this 3d environment like a separate world, a place to establish a colony. It seems they do not understand: 1. it is a social network like many others, except the fact that you interact with a 3d interface; 2. &#8220;places&#8221; in world can be designed to have social functions that in the real life cannot have. So: 1. before entering SL, start using other social network because they worth the investment more than SL; 2. do not build arenas or houses, but architectures with new social functions.<br />
Ciao. Nicola</p>
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		<title>By: Nicola Mattina</title>
		<link>http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-10837</link>
		<dc:creator>Nicola Mattina</dc:creator>
		<pubDate>Thu, 26 Jul 2007 08:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2007/07/25/secondlife-is-riding-the-hype-curve/#comment-10837</guid>
		<description>I completely agree. There is a lack of vision in companies entering SL: they treat this 3d environment like a separate world, a place to establish a colony. It seems they do not understand: 1. it is a social network like many others, except the fact that you interact with a 3d interface; 2. &quot;places&quot; in world can be designed to have social functions that in the real life cannot have. So: 1. before entering SL, start using other social network because they worth the investment more than SL; 2. do not build arenas or houses, but architectures with new social functions.
Ciao. Nicola</description>
		<content:encoded><![CDATA[<p>I completely agree. There is a lack of vision in companies entering SL: they treat this 3d environment like a separate world, a place to establish a colony. It seems they do not understand: 1. it is a social network like many others, except the fact that you interact with a 3d interface; 2. &#8220;places&#8221; in world can be designed to have social functions that in the real life cannot have. So: 1. before entering SL, start using other social network because they worth the investment more than SL; 2. do not build arenas or houses, but architectures with new social functions.<br />
Ciao. Nicola</p>
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