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	<title>Comments on: Habbo and Second Life the same?</title>
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	<link>http://www.theequitykicker.com/2006/10/27/habbo-and-second-life-the-same/</link>
	<description>Nic Brisbourne's view from London on venture capital and exploiting change in technology and media</description>
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		<title>By: Kyle</title>
		<link>http://www.theequitykicker.com/2006/10/27/habbo-and-second-life-the-same/comment-page-1/#comment-831</link>
		<dc:creator>Kyle</dc:creator>
		<pubDate>Wed, 11 Apr 2007 16:00:55 +0000</pubDate>
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		<description>Habbo owns, Secondlife sucks, its impossible and its fkn laggy, habbo owns, Play habbo.ca? Add armber</description>
		<content:encoded><![CDATA[<p>Habbo owns, Secondlife sucks, its impossible and its fkn laggy, habbo owns, Play habbo.ca? Add armber</p>
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		<title>By: Gerald Joseph</title>
		<link>http://www.theequitykicker.com/2006/10/27/habbo-and-second-life-the-same/comment-page-1/#comment-195</link>
		<dc:creator>Gerald Joseph</dc:creator>
		<pubDate>Tue, 31 Oct 2006 22:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2006/10/27/habbo-and-second-life-the-same/#comment-195</guid>
		<description>I do believe that virtual worlds is the next evolution for social networking. Social networking is also already becoming a ubiquitous feature on the web. The traction, gravitational pull, and viral aspect of social networking is what makes it essential for socializing and general public relations. The bugs, kinks, and interface issues will all be worked out once a well-funded, strategically conscious social network starts to make avatar interaction a major part of their scalability efforts. I&#039;m presently tweaking with my blog, but by the time you read this comment I should have a new blog up with a few comments (including one long essay, I re-edited after the You Tube-Google Deal was announced)  that discuss social networking and virtual worlds.</description>
		<content:encoded><![CDATA[<p>I do believe that virtual worlds is the next evolution for social networking. Social networking is also already becoming a ubiquitous feature on the web. The traction, gravitational pull, and viral aspect of social networking is what makes it essential for socializing and general public relations. The bugs, kinks, and interface issues will all be worked out once a well-funded, strategically conscious social network starts to make avatar interaction a major part of their scalability efforts. I&#8217;m presently tweaking with my blog, but by the time you read this comment I should have a new blog up with a few comments (including one long essay, I re-edited after the You Tube-Google Deal was announced)  that discuss social networking and virtual worlds.</p>
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		<title>By: virtual social networks &#171; StewMcT ramblings</title>
		<link>http://www.theequitykicker.com/2006/10/27/habbo-and-second-life-the-same/comment-page-1/#comment-191</link>
		<dc:creator>virtual social networks &#171; StewMcT ramblings</dc:creator>
		<pubDate>Sun, 29 Oct 2006 14:34:20 +0000</pubDate>
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		<description>[...] The Equity Kicker » Blog Archive » Habbo and Second Life the same? [...]</description>
		<content:encoded><![CDATA[<p>[...] The Equity Kicker » Blog Archive » Habbo and Second Life the same? [...]</p>
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		<title>By: alanp</title>
		<link>http://www.theequitykicker.com/2006/10/27/habbo-and-second-life-the-same/comment-page-1/#comment-188</link>
		<dc:creator>alanp</dc:creator>
		<pubDate>Fri, 27 Oct 2006 15:07:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.theequitykicker.com/2006/10/27/habbo-and-second-life-the-same/#comment-188</guid>
		<description>NIc,

I think you can also extend it the other way via ARG&#039;s like Perplex City through to the Augmented Reality being experimented with ay MIT Media lab awhile back - see &lt;a href=&quot;http://web.media.mit.edu/~jackylee/kitchen.htm&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt; for some of it.

However, first it has to work - reliably. I have blogged about my sad experience with Habbo this afternoon here in &lt;a href=&quot;http://broadstuff.com/archives/39-Habbo-Hostile.html&quot; rel=&quot;nofollow&quot;&gt;Habbo Hostile&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>NIc,</p>
<p>I think you can also extend it the other way via ARG&#8217;s like Perplex City through to the Augmented Reality being experimented with ay MIT Media lab awhile back &#8211; see <a href="http://web.media.mit.edu/~jackylee/kitchen.htm" rel="nofollow">here</a> for some of it.</p>
<p>However, first it has to work &#8211; reliably. I have blogged about my sad experience with Habbo this afternoon here in <a href="http://broadstuff.com/archives/39-Habbo-Hostile.html" rel="nofollow">Habbo Hostile</a></p>
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